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・ Interactive Educational Program for Spine
・ Interactive Energy AG
・ Interactive Entertainment Merchants Association
・ Interactive evolutionary computation
・ Interactive fiction
・ Interactive Fiction Competition
・ Interactive Financial Exchange
・ Interactive Futures
・ Interactive Gambling Act
・ Interactive Glide
・ Interactive Intelligence
・ Interactive Investor International
・ Interactive Jack Records
・ Interactive journalism
・ Interactive kiosk
Interactive Learning
・ Interactive Link
・ Interactive machine translation
・ Interactive Magic
・ Interactive marketing
・ Interactive Mathematics Program
・ Interactive media
・ Interactive movie
・ Interactive Multimedia
・ Interactive Multimedia Association
・ Interactive Museum EPM
・ Interactive Museum of Economics
・ Interactive novel
・ Interactive One
・ Interactive Pager


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Interactive Learning : ウィキペディア英語版
Interactive Learning

Interactive Learning is a pedagogical approach that incorporates social networking and urban computing into course design and delivery. Interactive Learning has evolved out of the hyper-growth in the use of digital technology and virtual communication, particularly by students. Beginning around 2000, students entering institutes of higher education have expected that interactive learning will be an integral part of their education. The use of interactive technology in learning for these students is as natural as using a pencil and paper were to past generations.
The Net Generation or Generation Y is the first generation to grow up in constant contact with digital media. Also known as digital natives, their techno-social, community bonds to their naturalized use of technology in every aspect of learning, to their ability to learn in new ways outside the classroom, this generation of students is pushing the boundaries of education. The use of digital media in education has led to an increase in the use of and reliance on interactive learning, which in turn has led to a revolution in the fundamental process of education.
Increasingly, students and teachers rely on each other to access sources of knowledge and share their information, expanding the general scope of the educational process to include not just instruction, but the expansion of knowledge. The role change from keeper of knowledge to facilitator of learning presents a challenge and an opportunity for educators to dramatically change the way their students learn. The boundaries between teacher and student have less meaning with interactive learning.
==Paradigm Shifts in Education==
Interactivity as a pedagogical technique requires a fundamental change in the way education is delivered. Tapscott has identified 7 ways this change occurs:
*From linear to hypermedia learning.
*From the teacher as transmitter to the teacher as facilitator.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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